lesnosecrets.blogg.se

Ultra realistic world lighting
Ultra realistic world lighting













ultra realistic world lighting

It looked great in comparison to the default real-time GI system that was already in place for the rasterised version of the game. So, how has RT been improved? Put simply, the original Metro Exodus shipped with single bounce global illumination from the sun combined with ray traced ambient occlusion for all indoor areas. The smart money suggests that this is the kind of scaling technology which we're likely to see deployed on the console versions (where both PS5 and Series X target 60fps output).

ultra realistic world lighting

Further enhancements come from the additional of VRS - variable rate shading - along with Nvidia DLSS 2.1 AI upscaling, along with a temporal upscaling option best suited for AMD GPUs. Put simply, Metro Exodus was my number one title for 'best graphics 2019' and this enhanced edition takes an excellent game to the next level - and in fact, some might say it's our first look at the multi-platform game engines of tomorrow built from the ground-up with RT features in mind.Īt the basic level, the enhanced edition takes the original 2019 version of Metro Exodus and revamps the engine to support ray traced global illumination along with a host of additional RT-based features. We're looking at the PC version today but you can see the groundwork laid here for the PlayStation 5 and Xbox Series renditions to follow later this year. Metro Exodus Enhanced Edition takes the real-time RT global illumination of the initial PC release, improves it to an almost generational degree and hands in a game that actually runs faster than its predecessor. This is it: the first triple-A game release that will only work on ray tracing capable graphics hardware.















Ultra realistic world lighting